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This a more of a smaller project of mine. Because of a long break I had from Blender, this was just to refresh my memory. The big thing I learned from this was subsurface scattering. Because of the physics of light waves, The color reflected back is affected by the object it comes in contact to. This, I think, is a correct and brief discription of what it does.
Below, is an image without subsurface scattering. Note that this has a subsurface scattering of .1. Thus, the area the color of the light is mixed with the color of the object is smaller. Anything higher creates a warm blurry glow. For this, I used an area of 1 to achieve the wax material
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