![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwtHJu4uev3E0UW90OIKgOdNJaDIAw8nZiVjqEDzpD4TGOoWp3O5DyYJgQN_g7_tirsj5DIO3UzWj79RGVTw0TS3V8a6EI4MuM1eh4Rmh94KE33pd3Ujv7976kiv_4TVdk9-unF-XEn_E/s400/Candle_burning+.jpg)
This a more of a smaller project of mine. Because of a long break I had from Blender, this was just to refresh my memory. The big thing I learned from this was subsurface scattering. Because of the physics of light waves, The color reflected back is affected by the object it comes in contact to. This, I think, is a correct and brief discription of what it does.
Below, is an image without subsurface scattering. Note that this has a subsurface scattering of .1. Thus, the area the color of the light is mixed with the color of the object is smaller. Anything higher creates a warm blurry glow. For this, I used an area of 1 to achieve the wax material
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-g9DQ_AwiSR5bSJ4MMJn6g1_1GBghlLTTXlKFVw9GDCKqrRqMf02q4j7W8SU8wSYR0CFADcfcSHZCfSwCOg3pJWDIkmXj0jOlkVWxw-yVa0R5-6mLZT23U49lvCzAOCBzcYZBUXDZJPE/s400/renderedcandle1.jpg)
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