Thursday, August 26, 2010

skeletal hand

It doesn't look like much but the hand required a lot of modelling - something which none of my earlier posts never had. This also served as a small brush-up on texturing. Like the image of the candle floating on water, subsurf scattering worked miracles on the finale image.

The file for the mesh plus the materials is available. It is high-resolution and anatomically correct up to some degree. Not only does it include the hand it includes the radius and ulna, two bones that make up the forearm. Feel free to alter it and render it in your image.

To access it, click on the link provided

http://cid-ea40627868c69dba.office.live.com/browse.aspx/.Public?lc.=4105 and download the .blend file labeled as 'skeletal hand.' In some cases, because the file is 4.8 mb, it might prove to big. So, I will be uploading a zipped or compressed version shortly.



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